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There are Balance Issues like This All Throughout Fallout 76

It's tough as hell to survive in post-nuclear apocalypse West Virginia. Or, rather, it's tedious as hell. Fallout 76 is relatively light on its survival systems, really just requiring you stay fed, hydrated, and healed while also staving off any diseases you might contract. Should you cherished this short article as well as you want to obtain more information concerning FO76 Caps kindly go to our site. Because of this, it's necessary to lug around food, water, and meds enough of each to remedy any given situation. They take up valuable inventory space which is literally always at a premium. Guns and armor degrade and break, so you'll have to carry backup equipment. And, you need room for all the junk and scrapped supplies you acquire along the way.
Review of Fallout 76
PvP improvements include the Cryolator now applying a Chilled, Frosted, or Frozen status based on how many times another player is hit, and duration of movement speed reduction based on these effects has been significantly decreased.
So would changing the core premise of the game that's built on the lack of NPCs, as it would be hard to change the entire story to suddenly throw a bunch of AI controlled humans in the mix. And the PvP system is so bad right now it would take nothing short of a top to bottom redesign to turn it into something remotely worth participating in.
The survival aspects from the hardcore modes of Fallout: New Vegas and Fallout 4 are integral to Fallout 76, with your character needing to eat and drink and craft food and supplies and weapons and armour to survive. At present your portable camp which you can build beds, workbenches, generators etc for can only hold 400lbs worth of stuff, which fills up disappointing quickly when you start finding guns and armour which for some reason can only be used at a much higher level, as well as needing to stash all the screws, scrap metal, wood, rubber and assorted odds and ends you need to survive in a post-apocalyptic world.
In each of those places you can pick up scads of random objects strewn about glass bottles, coffee pots, animal bones each of which can be broken down into the basic materials from which everything else in the game can be crafted. You can build guns, explosives, melee weapons, armor, and even structures for your campsite.
There are a couple net effects to the constant inventory restrictions. First, anyone without masochistic tendencies will immediately beeline toward a Strength build. It's not really viable to keep a low Strength stat. Second, you spend a lot of time in the inventory menu performing a mental triage of what's expendable and what's not. Fallout 76 keeps you over-encumbered so often that you'll find yourself dumping stuff on the floor just to get back under the weight limit.
Bethesda has been dealing with issues outside of the game as well, including the $200 Power Armor edition of the game coming with a cheaper quality of bag than promised. In our review of Fallout 76, we said There are bright spots entangled in this mass of frustratingly buggy and sometimes conflicting systems.